Friday, March 20, 2026

CCR Question 4 (Planning)

"How did you integrate technologies - software, hardware, and online - in this project?"

Our teacher told us that this question was one most students often answer wrongfully/insufficiently. The main mistake was straightforwardly identifying/labelling all the technologies used and not explaining further. 

What this means is that they did not explain clarify why they chose it and why was it beneficial to them (why choose it instead of others?). Further elucidating any problems that occur (if any), then how did they work around it and what you would do differently moving forward. 

Creative Approach

Originally, I had planed to take photos onset and use that in my CCR/blogs. However, during production, I had forgotten to do this, which left me with little to nothing to work off of. Also, my partner had not begun editing yet at the time of making this blog.

So... without any ideas for a better approach, I decided to either get images online to give a visual explanation/demonstration, or to simply draw it out. I chose both. 


CCR #2 Post by DoZen's Filmaking page (Student from the year prior)

I think it'll look something like slideshow/animation storytime as shown above. It'll be a story time I give as I recall what happened during the entirely of production while answering the question designated using visuals to help with my ideas. I hope it'll work. I will also use no scripts to make it sound more natural.

Planning My Response

Off the top of my head, I organized a list of technologies. Then, I arranged them into two categories. 

HAD A PROBLEM(S) 

  • Microphone 
  • Lighting
  • Da Vinci Resolve
  • Premiere Rush
  • Camera stand
  • Blackmagic Camera app
  • Home Computer/DELL Laptop

NO PROBLEMS

  • My personal iPhone 13 
  • iMessages
  • iCloud Storage
  • (Youtube) Tutorials
  • Online Researching (Websites) 
  • Camera Holder/Stabilizer
This just helps organize my mind and make sure I discuss about everything needed. Also, its color coded, categorized by hardware, software, and online. 

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